Glyphs for the family room
Point at a code. Something appears.
QRX turns a printed QR code into a glyph: a picture, a video, a web page, a form or a little 3D scene that sits on the code, in the room. On iPhone, Android phones, Meta Quest 3 and the family TV.

How a glyph works
Three steps from paper to room
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A code carries a few lines
The QR code holds a short payload: where the content lives and how big to show it. A small document can ride inside the code itself, so it works with no network at all.
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QRX fetches the document
A small JSON document says what to show: an image, a video, a web page, a button, a form or a 3D scene. Pieces it shares with other glyphs are fetched along with it.
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It appears on the code
The content is anchored to the code, in the room. Walk around it, tap it, fill it in. Send it to the TV and the whole family sees it.
What a glyph can be
Pictures, players, pages, forms and characters
Where it runs
One code, every screen in the house
iPhone
ARKit tracks the code, so the glyph stays put while you move around it. Forms take touches and typing right on the plane.
Android phones
The camera finds the code in every frame and the glyph follows it. Android 9 or later.
Meta Quest 3
The headset's own QR tracker places panels and characters on the code, in passthrough. Hands or controllers.
The family TV
Apple TV and Google TV. A TV has no camera: it shows the glyphs the family's phones and headset find, sent over the home network when Show on TV is on.
No code at hand? Every app has a Demo button (the sparkles in the top bar, or a row on the Quest's control panel) that shows the test card, the singing bush, and Rusty and Pip straight away. The TV has Show the demo.
Where QRX is now
QRX is a family project, still being built. The apps are not in the App Store or Google Play yet. The glyph format and the demo content are public, in QRX.pack, so you can make and print codes today, and the ones on this site are meant to keep working.